diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-19 16:28:49 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-19 16:28:49 +0300 |
commit | 15b37a4a4dc8e3684aa53140e7285eb3deaec52b (patch) | |
tree | 484cb0faa8c02b958a68f7204400b11c0759d210 /source/blender/makesdna | |
parent | c69b5e027642a3f82f869062e79ee532bec1b723 (diff) |
Speedup for constraints update from python script
General idea is to avoid actual calculation from property update()
callback and tag things for update later instead.
That said, pose constraint flags are now tagged for update and
handled as a part of object update. In the new depsgraph it'll
be a nice dedicated operation node.
Also avoid updating disabled flags for all the modifiers. This
part of the path is not totally optimal since it'll still need
to iterate over bones in order to get pchan, but to optimize it
further would be nice to find a way to avoid pchan requirement
all together.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1191
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 7b331181a58..761e76eb249 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -375,7 +375,9 @@ typedef enum ePose_Flags { /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */ POSE_WAS_REBUILT = (1 << 5), /* set by game_copy_pose to indicate that this pose is used in the game engine */ - POSE_GAME_ENGINE = (1 << 6) + POSE_GAME_ENGINE = (1 << 6), + /* pose constraint flags needs to be updated */ + POSE_CONSTRAINTS_NEED_UPDATE_FLAGS = (1 << 7), } ePose_Flags; /* IK Solvers ------------------------------------ */ |