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authorJason Hays <jason_hays22@mymail.eku.edu>2011-09-18 21:10:28 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-09-18 21:10:28 +0400
commit73863a1da5436ec5f63566e40ffa07ecbb903c69 (patch)
treeda4e95ba22f325d17402625070afcf617210b079 /source/blender/makesdna
parente234cb463689a19436f9d5fa25111433b1d531d5 (diff)
Split do_weight_paint_vertex() to isolate the simple case.
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 1cf2e46c375..25bb4958c97 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -125,7 +125,7 @@ typedef struct TFace {
#define ME_EDIT_PAINT_MASK (1 << 3)
#define ME_EDIT_MIRROR_TOPO (1 << 4)
-#define ME_EDIT_VERT_SEL (1 << 5)/* Radish */
+#define ME_EDIT_VERT_SEL (1 << 5)
/* me->flag */
/* #define ME_ISDONE 1 */
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 6d0899d1fa9..f32f8d626de 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -62,7 +62,7 @@ struct bGPdata;
typedef struct bDeformGroup {
struct bDeformGroup *next, *prev;
char name[32];
- /* Radish: need this flag for locking weights */
+ /* need this flag for locking weights */
char flag, pad[7];
} bDeformGroup;
#define MAX_VGROUP_NAME 32
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7e2278cd30e..24072e9f2c8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -763,7 +763,7 @@ typedef struct ToolSettings {
char auto_normalize; /*auto normalizing mode in wpaint*/
- //Radish
+
char multipaint; /* paint multiple bones in wpaint */
short sculpt_paint_settings; /* user preferences for sculpt and paint */