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authorPhilipp Oeser <info@graphics-engineer.com>2018-12-22 01:26:04 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-12-27 17:22:33 +0300
commit2c196de56bbb163048b08f321983234a5e72e804 (patch)
tree1fa9bd7a8ec79167e07f57ab61cc5b50ba03a7e6 /source/blender/makesdna
parent21e4f3bd8c3b797d6b51cafbfb33e2bed9f42269 (diff)
cleanup: remove unused passes
- use_pass_indirect, use_pass_specular from ViewLayer RNA - RGBA, DIFFUSE, SPEC, REFLECT, REFRACT, INDIRECT usages from remaining places Reviewers: brecht Differential Revision: https://developer.blender.org/D4117
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 467d70ffd81..ad33c57b3c8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -234,18 +234,18 @@ typedef struct SceneRenderLayer {
typedef enum eScenePassType {
SCE_PASS_COMBINED = (1 << 0),
SCE_PASS_Z = (1 << 1),
- SCE_PASS_RGBA = (1 << 2),
- SCE_PASS_DIFFUSE = (1 << 3),
- SCE_PASS_SPEC = (1 << 4),
+ SCE_PASS_DEPRECATED_1 = (1 << 2), /* RGBA */
+ SCE_PASS_DEPRECATED_2 = (1 << 3), /* DIFFUSE */
+ SCE_PASS_DEPRECATED_3 = (1 << 4), /* SPEC */
SCE_PASS_SHADOW = (1 << 5),
SCE_PASS_AO = (1 << 6),
- SCE_PASS_REFLECT = (1 << 7),
+ SCE_PASS_DEPRECATED_4 = (1 << 7), /* REFLECT */
SCE_PASS_NORMAL = (1 << 8),
SCE_PASS_VECTOR = (1 << 9),
- SCE_PASS_REFRACT = (1 << 10),
+ SCE_PASS_DEPRECATED_5 = (1 << 10), /* REFRACT */
SCE_PASS_INDEXOB = (1 << 11),
SCE_PASS_UV = (1 << 12),
- SCE_PASS_INDIRECT = (1 << 13),
+ SCE_PASS_DEPRECATED_6 = (1 << 13), /* INDIRECT */
SCE_PASS_MIST = (1 << 14),
SCE_PASS_RAYHITS = (1 << 15),
SCE_PASS_EMIT = (1 << 16),
@@ -271,17 +271,11 @@ typedef enum eScenePassType {
#define RE_PASSNAME_VECTOR "Vector"
#define RE_PASSNAME_NORMAL "Normal"
#define RE_PASSNAME_UV "UV"
-#define RE_PASSNAME_RGBA "Color"
#define RE_PASSNAME_EMIT "Emit"
-#define RE_PASSNAME_DIFFUSE "Diffuse"
-#define RE_PASSNAME_SPEC "Spec"
#define RE_PASSNAME_SHADOW "Shadow"
#define RE_PASSNAME_AO "AO"
#define RE_PASSNAME_ENVIRONMENT "Env"
-#define RE_PASSNAME_INDIRECT "Indirect"
-#define RE_PASSNAME_REFLECT "Reflect"
-#define RE_PASSNAME_REFRACT "Refract"
#define RE_PASSNAME_INDEXOB "IndexOB"
#define RE_PASSNAME_INDEXMA "IndexMA"
#define RE_PASSNAME_MIST "Mist"