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author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-13 17:55:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-13 19:09:07 +0300 |
commit | b7afcdff7b068f668a3bfb032cf659693c8879f0 (patch) | |
tree | 97772bd3dc38764178699e529d077d22af3b690f /source/blender/makesdna | |
parent | ed96c59c20fb5f69edc9671b4efbcd4bf7f61ffb (diff) |
EEVEE: Motion Blur: Add shutter position option
This makes it easier to generate motion trail effect with EEVEE.
This just mimics the cycles option as described here:
https://docs.blender.org/manual/en/latest/render/cycles/render_settings/motion_blur.html
This fix T80070
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index b4356ddebb7..0b63a085ee6 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1635,8 +1635,10 @@ typedef struct SceneEEVEE { int motion_blur_samples DNA_DEPRECATED; int motion_blur_max; int motion_blur_steps; + int motion_blur_position; float motion_blur_shutter; float motion_blur_depth_scale; + char _pad0[4]; int shadow_method DNA_DEPRECATED; int shadow_cube_size; @@ -2405,6 +2407,13 @@ enum { /* SHADOW_METHOD_MAX = 3, */ /* UNUSED */ }; +/* SceneEEVEE->motion_blur_position */ +enum { + SCE_EEVEE_MB_CENTER = 0, + SCE_EEVEE_MB_START = 1, + SCE_EEVEE_MB_END = 2, +}; + /* SceneDisplay->render_aa, SceneDisplay->viewport_aa */ enum { SCE_DISPLAY_AA_OFF = 0, |