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authorAras Pranckevicius <aras@nesnausk.org>2022-07-20 14:27:14 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-07-20 14:27:14 +0300
commit7f8d05131a7738327ae125d065df44be492ff1f2 (patch)
tree2e3e13596dee6bc747ed285374ea83d977b7c745 /source/blender/makesdna
parent8d69c6c4e7c5417f88603d5ccb2c4bb0e156aa1e (diff)
IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there: Track the names that are in use, as well as base names (before numeric suffix) plus a bit map for each base name, indicating which numeric suffixes are already used. This is done per-Main/Library, per-object-type. Timings (Windows, VS2022 Release build, AMD Ryzen 5950X): - Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s. Name map memory usage for resulting 20k objects: 4.3MB. - Importing a 2.5GB .obj file of exported Blender 3.0 splash scene (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map memory usage for resulting scene: 8.6MB. - Importing Disney Moana USD scene (almost half a million objects): 56min -> 10min. Name map usage: ~100MB. Blender crashes later on when trying to render it, in the same place in both cases, but that's for another day. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D14162
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_ID.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index d3fc279381f..a77b7034241 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -22,6 +22,7 @@ struct GPUTexture;
struct ID;
struct Library;
struct PackedFile;
+struct UniqueName_Map;
/* Runtime display data */
struct DrawData;
@@ -444,6 +445,11 @@ typedef struct ID {
struct ID_Runtime runtime;
} ID;
+typedef struct Library_Runtime {
+ /* Used for efficient calculations of unique names. */
+ struct UniqueName_Map *name_map;
+} Library_Runtime;
+
/**
* For each library file used, a Library struct is added to Main
* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
@@ -476,6 +482,8 @@ typedef struct Library {
int temp_index;
/** See BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION, needed for do_versions. */
short versionfile, subversionfile;
+
+ struct Library_Runtime runtime;
} Library;
/** #Library.tag */