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authorCampbell Barton <ideasman42@gmail.com>2018-02-13 09:23:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-13 09:23:07 +0300
commite77b4a30c05a95781deade1163b5c2f37643a920 (patch)
tree0cba1e2e0f24e0219a05db2a0454cc53182445ca /source/blender/makesdna
parent147c24aeeb96a8ea5128c1593a10dc3db4ce8f7e (diff)
Initial removal of Scene.obedit
First pass, some issues remain
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 671ad1bc954..e7f0ad9d3db 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1623,7 +1623,8 @@ typedef struct Scene {
ListBase base DNA_DEPRECATED;
struct Base *basact DNA_DEPRECATED; /* active base */
- struct Object *obedit; /* name replaces old G.obedit */
+
+ struct Editing *ed; /* sequence editor data is allocated here */
float cursor[3]; /* 3d cursor location */
char _pad[4];
@@ -1639,10 +1640,7 @@ typedef struct Scene {
struct bNodeTree *nodetree;
- struct Editing *ed; /* sequence editor data is allocated here */
-
struct ToolSettings *toolsettings; /* default allocated now */
- void *pad2;
struct DisplaySafeAreas safe_areas;
/* migrate or replace? depends on some internal things... */
@@ -1944,6 +1942,14 @@ extern const char *RE_engine_id_CYCLES;
#define BASACT(_view_layer) ((_view_layer)->basact)
#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object: NULL)
+#define OBEDIT_FROM_WORKSPACE(workspace, _view_layer) \
+ (((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL)
+#define OBEDIT_FROM_EVAL_CTX(eval_ctx) \
+ (((eval_ctx)->object_mode & OB_MODE_EDIT) ? OBACT((eval_ctx)->view_layer) : NULL)
+
+#define OBEDIT_FROM_WINDOW(window) \
+ BKE_workspace_edit_object(WM_window_get_active_workspace(window), WM_window_get_active_scene(window))
+
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)