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authorJacques Lucke <jacques@blender.org>2020-04-20 13:56:16 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 13:56:16 +0300
commit2b2d3c14fe1a29da0ec01198cec2c0593c38391a (patch)
tree672442c9086cf193de3378e735ceaf8fbe362d99 /source/blender/makesdna
parent8d53e59e32a3c704f0c42e11370cc7812b71b294 (diff)
Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_simulation_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_simulation_types.h b/source/blender/makesdna/DNA_simulation_types.h
index 84c22d7f73a..113c301bb9e 100644
--- a/source/blender/makesdna/DNA_simulation_types.h
+++ b/source/blender/makesdna/DNA_simulation_types.h
@@ -27,6 +27,8 @@ typedef struct Simulation {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id) */
+ struct bNodeTree *nodetree;
+
int flag;
int _pad1[1];
} Simulation;