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authorSergey Sharybin <sergey@blender.org>2022-05-03 16:30:21 +0300
committerSergey Sharybin <sergey@blender.org>2022-05-04 11:56:33 +0300
commit5f8f436dca96188b78584a3e23d44d7a81809751 (patch)
treed37eb1692c8165206bfc83a691090ab60cf32db6 /source/blender/makesdna
parentaa1fb4204dc484067edec672c97c4c7b281996b8 (diff)
Allow surface deform when target mesh increases number of vertices
A studio request actually. The goal is to cover rather typical situation: when the mesh was bound to target when the target was on subdivision level 0 but uses a higher subdivision level for rendering. Example of such setup is a facial hair bound to the face. The idea of this change is to use first N vertices from the target where N is the number of vertices on target during binding process. While this sounds a bit arbitrary it covers typical modifier setup used for rigging. Arguably, it is not more arbitrary than using a number of polygons (which is how the modifier was checking for changes on target before this change). Quite straightforward change. A bit tricky part was to not break the behavior since before this change we did not track number of vertices sued when binding. The naming I'm also not super happy with and just followed the existing one. Ideally the variables in DNA will be prefixed with `target_` but doing it for an existing field would mean compatibility change, and only using prefix for the new field will introduce weird semantic where the polygons count will be even more easily confused with a count on the deforming mesh. Differential Revision: https://developer.blender.org/D14830
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_modifier_defaults.h1
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h11
2 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_modifier_defaults.h b/source/blender/makesdna/DNA_modifier_defaults.h
index b4b9a869280..92a65a50bd4 100644
--- a/source/blender/makesdna/DNA_modifier_defaults.h
+++ b/source/blender/makesdna/DNA_modifier_defaults.h
@@ -632,6 +632,7 @@
.falloff = 4.0f, \
.mesh_verts_num = 0, \
.bind_verts_num = 0, \
+ .target_verts_num = 0, \
.target_polys_num = 0, \
.flags = 0, \
.mat = _DNA_DEFAULT_UNIT_M4, \
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 92e7d6fc8c1..6e3ce7e98a8 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -2222,14 +2222,19 @@ typedef struct SurfaceDeformModifierData {
struct Object *target;
/** Vertex bind data. */
SDefVert *verts;
+ void *_pad1;
float falloff;
- unsigned int mesh_verts_num, bind_verts_num;
- unsigned int target_polys_num;
+ /* Number of of vertices on the deformed mesh upon the bind process. */
+ unsigned int mesh_verts_num;
+ /* Number of vertices in the `verts` array of this modifier. */
+ unsigned int bind_verts_num;
+ /* Number of vertices and polygons on the target mesh upon bind process. */
+ unsigned int target_verts_num, target_polys_num;
int flags;
float mat[4][4];
float strength;
char defgrp_name[64];
- void *_pad1;
+ int _pad2;
} SurfaceDeformModifierData;
/** Surface Deform modifier flags. */