diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
commit | 9191b783bb2bc1a2d4be2b2cd215735e68353a56 (patch) | |
tree | 8440c8b155a69580b358ded134bad49e27bb8eba /source/blender/makesdna | |
parent | 26ee2a1f79c3513ca9eaeb6a3a8d855c37088468 (diff) |
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
* Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
* Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.
Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index b445d59db2c..7c4772f24e8 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -277,10 +277,13 @@ typedef struct bActuator { #define ACT_ANG_VEL_LOCAL 32 //#define ACT_ADD_LIN_VEL_LOCAL 64 #define ACT_ADD_LIN_VEL 64 +#define ACT_ADD_CHAR_LOC 128 +#define ACT_CHAR_JUMP 256 /* objectactuator->type */ -#define ACT_OBJECT_NORMAL 0 -#define ACT_OBJECT_SERVO 1 +#define ACT_OBJECT_NORMAL 0 +#define ACT_OBJECT_SERVO 1 +#define ACT_OBJECT_CHARACTER 2 /* actuator->type */ #define ACT_OBJECT 0 |