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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-13 21:15:34 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:00:48 +0300
commit7028a11db9ec3d29282739f7ad9a0343711ebc24 (patch)
tree29433d298eaed8f4f3e26a695e8c97f9f00ef952 /source/blender/makesdna
parent8049ad21b07d94ebedb2baec321735d5022befe4 (diff)
GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is no good reason anymore to create an entire multisample window and pay the performance/memory cost for other regions that don't need it. GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need to check for it throughout the UI code anymore. Differential Revision: https://developer.blender.org/D3062
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index 698d7dfd621..34f58b23a9c 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -197,8 +197,7 @@ typedef struct wmWindow {
short modalcursor; /* the current modal cursor */
short grabcursor; /* cursor grab mode */
short addmousemove; /* internal: tag this for extra mousemove event, makes cursors/buttons active on UI switching */
- short multisamples; /* amount of samples for OpenGL FSA the ghost window was created with, if zero no FSA */
- short pad[3];
+ short pad[4];
int winid; /* winid also in screens, is for retrieving this window after read */