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authorMacelaru Tiberiu <ButcherTibi>2018-07-02 19:35:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-02 21:08:42 +0300
commit2203b041e1d2d770e22e37bb4c235bc07f5e7340 (patch)
tree75c5d6c8367456bcbc24bb529102712a0cd7e5b7 /source/blender/makesdna
parent8c7ddf944e7901659c97249f3750a0071408e47e (diff)
Sculpting: add Manual detail mode for dynamic topology.
In this mode mesh detail does not change on each stroke, but only when using flood fill. Differential Revision: https://developer.blender.org/D3515
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index dc3dee8f9a3..f8d7e657b76 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1948,6 +1948,7 @@ typedef enum eSculptFlags {
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
+ SCULPT_DYNTOPO_DETAIL_MANUAL = (1 << 16),
/* Don't display mask in viewport, but still use it for strokes. */
SCULPT_HIDE_MASK = (1 << 15),