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authorAntonioya <blendergit@gmail.com>2019-08-01 18:54:51 +0300
committerAntonioya <blendergit@gmail.com>2019-08-01 19:07:57 +0300
commit80123efc5fc258ef8b27efba67d6ad2a0efb7edd (patch)
tree917b2efd1309706af001d8037aa19773da54de53 /source/blender/makesdna
parent49b2162309da6abf66764d41d9fc4c45ad01936c (diff)
Fix T67939: GPencil Noise modifier wrong random calculation
There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: http://developer.blender.org/D5393
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_gpencil_modifier_types.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_gpencil_modifier_types.h b/source/blender/makesdna/DNA_gpencil_modifier_types.h
index c2a9d3cf296..47347753f42 100644
--- a/source/blender/makesdna/DNA_gpencil_modifier_types.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_types.h
@@ -90,16 +90,10 @@ typedef struct NoiseGpencilModifierData {
float factor;
/** How many frames before recalculate randoms. */
int step;
- /** Last gp frame used. */
- int gp_frame;
- /** First scene frame used. */
- int scene_frame;
- /** Random values. */
- float vrand1, vrand2;
- struct RNG *rng;
/** Custom index for passes. */
int layer_pass;
- char _pad[4];
+ /** Random seed */
+ int seed;
} NoiseGpencilModifierData;
typedef enum eNoiseGpencil_Flag {