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authorCampbell Barton <ideasman42@gmail.com>2018-05-09 12:20:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-09 12:23:32 +0300
commitb59b8124001182a40bf4aa271591d589b2d46cfa (patch)
tree68f622f2f5260e2902593a1fe5a4eaa267499d1d /source/blender/makesdna
parent598216c36e2461ddcaa7dd72e4d50691710c4647 (diff)
MSVC: resolve near/far issue take2
Previous fix failed w/ compositor, tested on MSVC2015, full build.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 5169657206c..6f3cf4e2bec 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -54,9 +54,13 @@ struct GPUFX;
/* ******************************** */
-/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
- * code, and patch for windows. */
-
+/* The near/far thing is a Win EXCEPTION, caused by indirect includes from <windows.h>.
+ * Thus, leave near/far in the code, and undef for windows. */
+#ifdef _WIN32
+# undef near
+# undef far
+#endif
+
/* Background Picture in 3D-View */
typedef struct BGpic {
struct BGpic *next, *prev;