diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-03 10:50:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-03 11:09:28 +0300 |
commit | f4b1f9b9255cda1af5e093f25cdde816bd94d8cd (patch) | |
tree | 80c829f3f45a66b0b3c64def25179a74cd37a26e /source/blender/makesdna | |
parent | 515e69999e63aab7720e48b0c85233f61facce65 (diff) |
Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.
Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.
Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index e9caf7ada1c..89a8a410f3e 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1128,7 +1128,6 @@ enum { /* TODO */ // VP_FLAG_PROJECT_XRAY = (1 << 1), VP_FLAG_PROJECT_FLAT = (1 << 3), - VP_FLAG_SPRAY = (1 << 4), /* weight paint only */ VP_FLAG_VGROUP_RESTRICT = (1 << 7) }; |