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author | Joshua Leung <aligorith@gmail.com> | 2010-03-11 14:15:25 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-03-11 14:15:25 +0300 |
commit | 6028470a9cb5410328df0d681582144573bbc781 (patch) | |
tree | 9c804fa2565ec2ca4498f13c5775066084453b89 /source/blender/makesdna | |
parent | 69a7060678e96b53548a14f22a83510f4d9edcd0 (diff) |
Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 2304d4aae06..27d47ea5a42 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -161,6 +161,8 @@ typedef enum eMotionPaths_BakeFlag { MOTIONPATH_BAKE_NEEDS_RECALC = (1<<0), /* for bones - calculate head-points for curves instead of tips */ MOTIONPATH_BAKE_HEADS = (1<<1), + /* motion paths exist for AnimVizSettings instance - set when calc for first time, and unset when clearing */ + MOTIONPATH_BAKE_HAS_PATHS = (1<<2), } eMotionPath_BakeFlag; /* ************************************************ */ |