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authorDalai Felinto <dfelinto@gmail.com>2012-01-12 00:53:22 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-12 00:53:22 +0400
commitde86d89a9fd07ecf9d2ab210bdebe7527a3cd817 (patch)
tree73ffd5e7fa3d5ffd66f2e34b59e3a68ab43c1f42 /source/blender/makesdna
parenta2a8cc87985ebbae73e8ed94dcfc2b650c4e746d (diff)
Cucumber - AA for blenderplayer and fullscreen
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index d3eb4f12b2a..7a87ca8c680 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -583,8 +583,9 @@ typedef struct GameData {
/* standalone player */
struct GameFraming framing;
- short fullscreen, xplay, yplay, freqplay;
+ short playerflag, xplay, yplay, freqplay;
short depth, attrib, rt1, rt2;
+ short aasamples, pad4[3];
/* stereo/dome mode */
struct GameDome dome;
@@ -661,6 +662,10 @@ typedef struct GameData {
#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 16)
/* Note: GameData.flag is now an int (max 32 flags). A short could only take 16 flags */
+/* GameData.playerflag */
+#define GAME_PLAYER_FULLSCREEN (1 << 0)
+#define GAME_PLAYER_DESKTOP_RESOLUTION (1 << 1)
+
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0
#define GAME_MAT_MULTITEX 1