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authorDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
committerDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
commitae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch)
tree1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/blender/makesdna
parent7cb037db8628c0522fb8c143d461e2054b616771 (diff)
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 8cf3814ada1..4884db14c57 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -66,7 +66,7 @@ typedef struct Lamp {
short pad2;
float clipsta, clipend, shadspotsize;
- float bias, soft, compressthresh, pad5[3];
+ float bias, soft, compressthresh, bleedbias, pad5[2];
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
@@ -76,7 +76,7 @@ typedef struct Lamp {
float area_size, area_sizey, area_sizez;
float adapt_thresh;
short ray_samp_method;
- short pad1;
+ short shadowmap_type;
/* texact is for buttons */
short texact, shadhalostep;
@@ -96,8 +96,9 @@ typedef struct Lamp {
float atm_distance_factor;
float skyblendfac;
float sky_exposure;
+ float shadow_frustum_size; /* BGE Only */
short sky_colorspace;
- char pad4[6];
+ char pad4[2];
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
struct MTex *mtex[18]; /* MAX_MTEX */
@@ -205,6 +206,9 @@ typedef struct Lamp {
#define LAMAP_COL 1
#define LAMAP_SHAD 2
+/* shadowmap_type */
+#define LA_SHADMAP_SIMPLE 0
+#define LA_SHADMAP_VARIANCE 1
#endif /* __DNA_LAMP_TYPES_H__ */