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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:26 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:26 +0400 |
commit | e02b23b81ab05579c0ee11ee3a1acb283643e528 (patch) | |
tree | 59b14c01bcb4c274d57c89a42e5a5d80c41ff06d /source/blender/makesdna | |
parent | 615fe0295fe13c229d7376b02a50ac110b636c47 (diff) |
Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
to compile the shader and update the node with new sockets.
Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index aa382632b7b..bebe2ba20d5 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -703,6 +703,26 @@ typedef struct NodeTrackPosData { char track_name[64]; } NodeTrackPosData; +typedef struct NodeShaderScript { + int mode; + int flag; + + char filepath[1024]; /* 1024 = FILE_MAX */ + + char bytecode_hash[64]; + char *bytecode; + + IDProperty *prop; +} NodeShaderScript; + +/* script node mode */ +#define NODE_SCRIPT_INTERNAL 0 +#define NODE_SCRIPT_EXTERNAL 1 + +/* script node flag */ +#define NODE_SCRIPT_AUTO_UPDATE 1 + + /* frame node flags */ #define NODE_FRAME_SHRINK 1 /* keep the bounding box minimal */ #define NODE_FRAME_RESIZEABLE 2 /* test flag, if frame can be resized by user */ |