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authorAlexander Gavrilov <angavrilov@gmail.com>2019-05-14 21:48:22 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-05-14 21:56:57 +0300
commit26d2652d6d4287801d56dc8d41b1037750af701a (patch)
treee6d71dcc75782c28859d06d7eb39d7929c412b7b /source/blender/makesdna
parent987c6da6c0dd7b4f8c64561c030d4c381f2725c5 (diff)
Armature: implement universal hash table lookup of Bone objects by name.
Since drivers on Bone properties are really supposed to be stored in Armature data and access bones via its bones[] collection, this lookup path should work efficiently. Mass lookup of bones by name was already done through hashes, but they were built temporarily every time that was needed. This simply replaces it with a common hash table computed immediately after file load, copy, or Edit to Object mode switch.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_armature_types.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 8ae9aa5a041..b18ab503e94 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -104,7 +104,11 @@ typedef struct bArmature {
struct AnimData *adt;
ListBase bonebase;
- ListBase chainbase;
+
+ /** Ghash for quicker lookups of bones by name. */
+ struct GHash *bonehash;
+ void *_pad1;
+
/** Editbone listbase, we use pointer so we can check state. */
ListBase *edbo;