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author | Joshua Leung <aligorith@gmail.com> | 2008-01-28 14:38:12 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-01-28 14:38:12 +0300 |
commit | b9842ec247e5ae9458f59d24e98973ca17949ae7 (patch) | |
tree | 8a4753d24eb3b4818e98df58f6f90be35c0b0e4c /source/blender/makesdna | |
parent | 0f157c6304a5f794035ccdb3087d605c61e143b7 (diff) |
== Action Editor - Overlapping Keyframes Bugfix ==
Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline).
I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_action_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 977abaffeb4..15e88ea0b86 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -219,7 +219,9 @@ typedef enum SACTION_FLAG { /* draw time in seconds instead of time in frames */ SACTION_DRAWTIME = (1<<2), /* don't filter action channels according to visibility */ - SACTION_NOHIDE = (1<<3) + SACTION_NOHIDE = (1<<3), + /* don't kill overlapping keyframes after transform */ + SACTION_NOTRANSKEYCULL = (1<<4) } SACTION_FLAG; /* SpaceAction AutoSnap Settings (also used by SpaceNLA) */ |