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authorBrecht Van Lommel <brecht@blender.org>2022-09-05 18:14:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-09-08 16:23:21 +0300
commit173d8edb0bb6e017235ef85a10963f39725c29ef (patch)
treefc40e57981ed83c0a1bb3532da322843a5571238 /source/blender/makesdna
parentb5fc8f611e3948a19c26d425496d76079506f480 (diff)
Cleanup: make meaning of base visibility flags more clear
Rename, add comments, and use flag in the depsgraph to ensure the logic matches. Differential Revision: https://developer.blender.org/D15883
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_layer_types.h46
1 files changed, 37 insertions, 9 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 345fa141514..2176df7f4ec 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -198,16 +198,44 @@ enum {
BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */
/* Runtime evaluated flags. */
- BASE_VISIBLE_DEPSGRAPH = (1 << 1), /* Object is enabled and visible for the depsgraph. */
- BASE_SELECTABLE = (1 << 2), /* Object can be selected. */
- BASE_FROM_DUPLI = (1 << 3), /* Object comes from duplicator. */
- BASE_VISIBLE_VIEWLAYER = (1 << 4), /* Object is enabled and visible for the viewlayer. */
- BASE_FROM_SET = (1 << 5), /* Object comes from set. */
- BASE_ENABLED_VIEWPORT = (1 << 6), /* Object is enabled in viewport. */
- BASE_ENABLED_RENDER = (1 << 7), /* Object is enabled in final render */
+
+ /* Object is enabled and potentially visible in a viewport. Layer collection
+ * visibility, local collection visibility, and local view are not part of this
+ * and may cause the object to be hidden depending on the 3D viewport settings.
+ *
+ * Objects with this flag will be considered visible by the viewport depsgraph
+ * and be evaluated as a result.
+ *
+ * This implies BASE_ENABLED_VIEWPORT. */
+ BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT = (1 << 1),
+
+ /* Object can be selected. */
+ BASE_SELECTABLE = (1 << 2),
+
+ /* Object comes from a duplicator. */
+ BASE_FROM_DUPLI = (1 << 3),
+
+ /* Object is enabled and visible in a viewport with default viewport settings,
+ * (so without any local view or local collection visibility overrides). Used
+ * when editors other than the 3D viewport need to know if an object is visible. */
+ BASE_ENABLED_AND_VISIBLE_IN_DEFAULT_VIEWPORT = (1 << 4),
+
+ /* Object comes from a scene set. */
+ BASE_FROM_SET = (1 << 5),
+
+ /* Object is enabled for viewport or final render respectively. Only enabled
+ * objects can be pulled into the depsgraph for evaluation, either through being
+ * directly visible, as a dependency of another object, or as part of colliders
+ * and effectors for physics. */
+ BASE_ENABLED_VIEWPORT = (1 << 6),
+ BASE_ENABLED_RENDER = (1 << 7),
+
/* BASE_DEPRECATED = (1 << 9), */
- BASE_HOLDOUT = (1 << 10), /* Object masked out from render */
- BASE_INDIRECT_ONLY = (1 << 11), /* Object only contributes indirectly to render */
+
+ /* Object masked out from render */
+ BASE_HOLDOUT = (1 << 10),
+ /* Object only contributes indirectly to render */
+ BASE_INDIRECT_ONLY = (1 << 11),
};
/* LayerCollection->flag */