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authorTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
committerTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
commitdfc824a13457c724b6e86606c4586036bc39cf71 (patch)
tree7df1354cfb50c8e72db45e1d9089f73b2d004db8 /source/blender/makesdna
parentbf253660b773dd904cb13bb2f0c05c80890ef5cd (diff)
Preparations to have Panels in all window types. Also implemented
it for the UV Image window (as Nkey replacement). Blendix can take this further now. Other little improvement: vertices in UV window now draw unselected first, and then selected over it. Less confusing! Next spaces: Action and Nla.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_action_types.h3
-rw-r--r--source/blender/makesdna/DNA_sound_types.h3
-rw-r--r--source/blender/makesdna/DNA_space_types.h3
3 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 6be0096f0fb..db49b45f61c 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -81,7 +81,8 @@ typedef struct bAction {
typedef struct SpaceAction {
struct SpaceLink *next, *prev;
- int spacetype, pad;
+ int spacetype;
+ float blockscale;
struct ScrArea *area;
View2D v2d;
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index aa6a6576758..82b457ac003 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -137,7 +137,8 @@ typedef struct bSoundListener {
typedef struct SpaceSound {
struct SpaceLink *next, *prev;
- int spacetype, pad;
+ int spacetype;
+ float blockscale;
struct ScrArea *area;
View2D v2d;
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 46fb2e4123b..3f81e9a211e 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -256,7 +256,8 @@ typedef struct SpaceText {
typedef struct SpaceScript {
SpaceLink *next, *prev;
- int spacetype, pad1;
+ int spacetype;
+ float blockscale;
struct ScrArea *area;
struct Script *script;