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authorDalai Felinto <dfelinto@gmail.com>2011-01-23 20:25:27 +0300
committerDalai Felinto <dfelinto@gmail.com>2011-01-23 20:25:27 +0300
commitd58c31704b7984687f001ea617af4d3ff85fd591 (patch)
tree2ba49c71ba4ed270ac14d6f70a4c5edc6e0a9bcd /source/blender/makesdna
parentfc66b3f2efcb5b7579f06c1966900b2ecf3c1310 (diff)
BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me.
---------------------------------- While we are more and more moving towards enabling features in the Python API, it's also important to have Logic Bricks working with no scripts. This option allows you to start the game with the mouse cursor on (it's on Render Buttons). The defalt is still off (no do_version needed here).
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f214598f605..f87d10b1f7d 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -492,6 +492,7 @@ typedef struct GameData {
#define GAME_GLSL_NO_EXTRA_TEX (1 << 11)
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
+#define GAME_SHOW_MOUSE (1 << 14)
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0