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authorPablo Dobarro <pablodp606@gmail.com>2020-01-15 17:54:11 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-01-24 20:21:19 +0300
commit300f937aec5d0be7b6003a5e835cd2a33bd52d64 (patch)
tree8ef965a7efad79c6dfe4bccbe017de5169051e85 /source/blender/makesdna
parent5186bb56b583dc9a84b5cb9e9dd22bec269a28c3 (diff)
Sculpt: Rename Topology Brush to Slide Relax Brush
The full name was "Topology Slide/Relax", but it didn't fit in the toolbar UI. This was causing some problems: - The mesh filter that does the same thing is called "Relax" - We may want to add a "Topology Brush" tool in the future that is more oriented to retopology task (like creating strips of quads), so by doing this we avoid having two tools with the same name in the UI. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D6590
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_brush_types.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index aea7731dd7c..e711fd13822 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -504,7 +504,7 @@ typedef enum eBrushSculptTool {
SCULPT_TOOL_ELASTIC_DEFORM = 21,
SCULPT_TOOL_POSE = 22,
SCULPT_TOOL_MULTIPLANE_SCRAPE = 23,
- SCULPT_TOOL_TOPOLOGY = 24,
+ SCULPT_TOOL_SLIDE_RELAX = 24,
} eBrushSculptTool;
/* Brush.uv_sculpt_tool */
@@ -519,7 +519,7 @@ typedef enum eBrushUVSculptTool {
ELEM(t, \
SCULPT_TOOL_DRAW, \
SCULPT_TOOL_DRAW_SHARP, \
- SCULPT_TOOL_TOPOLOGY, \
+ SCULPT_TOOL_SLIDE_RELAX, \
SCULPT_TOOL_CREASE, \
SCULPT_TOOL_BLOB, \
SCULPT_TOOL_LAYER, \
@@ -542,7 +542,7 @@ typedef enum eBrushUVSculptTool {
SCULPT_TOOL_THUMB, \
SCULPT_TOOL_LAYER, \
SCULPT_TOOL_DRAW_SHARP, \
- SCULPT_TOOL_TOPOLOGY, \
+ SCULPT_TOOL_SLIDE_RELAX, \
SCULPT_TOOL_ELASTIC_DEFORM, \
SCULPT_TOOL_POSE, \
\
@@ -557,7 +557,7 @@ typedef enum eBrushUVSculptTool {
SCULPT_TOOL_ROTATE, \
SCULPT_TOOL_THUMB, \
SCULPT_TOOL_DRAW_SHARP, \
- SCULPT_TOOL_TOPOLOGY, \
+ SCULPT_TOOL_SLIDE_RELAX, \
SCULPT_TOOL_MASK) == 0)
/* ImagePaintSettings.tool */