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authorBastien Montagne <montagne29@wanadoo.fr>2015-08-10 16:41:28 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-08-10 16:41:28 +0300
commit0c82ba4213577c1b02b2060888f8c43c265c1637 (patch)
tree870d6cdf52b97cd199c8ec8000d7cbbb029465bb /source/blender/makesdna
parentd70ffd375fdf444f50a693f74ca79fe248337cda (diff)
Data previews: add preview to Object, Group and Scene.
This commit does not add anything yet to users, it’s purely internal one. Useful commit is next. ;)
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_group_types.h4
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
3 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_group_types.h b/source/blender/makesdna/DNA_group_types.h
index 2740281b4c0..45dd0cb9ff2 100644
--- a/source/blender/makesdna/DNA_group_types.h
+++ b/source/blender/makesdna/DNA_group_types.h
@@ -52,7 +52,9 @@ typedef struct Group {
ID id;
ListBase gobject; /* GroupObject */
-
+
+ struct PreviewImage *preview;
+
/* Bad design, since layers stored in the scenes 'Base'
* the objects that show in the group can change depending
* on the last used scene */
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 0a454d4f281..2937be7d133 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -296,6 +296,8 @@ typedef struct Object {
ListBase lodlevels; /* contains data for levels of detail */
LodLevel *currentlod;
+
+ struct PreviewImage *preview;
} Object;
/* Warning, this is not used anymore because hooks are now modifiers */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index fd6d39c9ce6..f9cea3871f6 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1443,6 +1443,8 @@ typedef struct Scene {
/* RigidBody simulation world+settings */
struct RigidBodyWorld *rigidbody_world;
+
+ struct PreviewImage *preview;
} Scene;
/* **************** RENDERDATA ********************* */