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authorCampbell Barton <ideasman42@gmail.com>2011-10-17 07:40:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-17 07:40:10 +0400
commitef1a1e14511db251793e9f92572817986c048696 (patch)
tree9e1608b070478aa8f63614d6e6fbd9dd7b52ff91 /source/blender/makesdna
parent19b3f13a84da22b4c63fd10d9fba11d7dfb6eef8 (diff)
parent67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff)
svn merge ^/trunk/blender -r41005:41075
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_action_types.h8
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h2
-rw-r--r--source/blender/makesdna/DNA_ipo_types.h2
-rw-r--r--source/blender/makesdna/DNA_particle_types.h3
4 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 492dd34caa6..db574160771 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -340,8 +340,8 @@ typedef struct bPose {
void *ikdata; /* temporary IK data, depends on the IK solver. Not saved in file */
void *ikparam; /* IK solver parameters, structure depends on iksolver */
- bAnimVizSettings avs; /* settings for visualisation of bone animation */
- char proxy_act_bone[32]; /*proxy active bone name*/
+ bAnimVizSettings avs; /* settings for visualization of bone animation */
+ char proxy_act_bone[32]; /* proxy active bone name*/
} bPose;
@@ -423,6 +423,8 @@ typedef enum eItasc_Solver {
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
* to Action-Groups.
+ *
+ * Note that these two uses each have their own RNA 'ActionGroup' and 'BoneGroup'.
*/
typedef struct bActionGroup {
struct bActionGroup *next, *prev;
@@ -651,7 +653,7 @@ typedef enum eAnimEdit_AutoSnap {
* Constraint Channels in certain situations.
*
* Action-Channels can only belong to one group at a time, but they still live the Action's
- * list of achans (to preserve backwards compatability, and also minimise the code
+ * list of achans (to preserve backwards compatibility, and also minimize the code
* that would need to be recoded). Grouped achans are stored at the start of the list, according
* to the position of the group in the list, and their position within the group.
*/
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index e04bdd4ec45..00f6f2433af 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -228,7 +228,7 @@ typedef struct bMinMaxConstraint {
int minmaxflag;
float offset;
int flag;
- short sticky, stuck, pad1, pad2; /* for backward compatability */
+ short sticky, stuck, pad1, pad2; /* for backward compatibility */
float cache[3];
char subtarget[32];
} bMinMaxConstraint;
diff --git a/source/blender/makesdna/DNA_ipo_types.h b/source/blender/makesdna/DNA_ipo_types.h
index 8fe8b3bcf70..201ea8994ca 100644
--- a/source/blender/makesdna/DNA_ipo_types.h
+++ b/source/blender/makesdna/DNA_ipo_types.h
@@ -30,7 +30,7 @@
* \deprecated
* The contents of this file are now officially depreceated. They were used for the 'old' animation system,
* which has (as of 2.50) been replaced with a completely new system by Joshua Leung (aligorith). All defines,
- * etc. are only still maintained to provide backwards compatability for old files.
+ * etc. are only still maintained to provide backwards compatibility for old files.
*/
#ifndef DNA_IPO_TYPES_H
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 9fec5207dbb..da2fce4da82 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -386,7 +386,8 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_DRAW_HEALTH 16
#define PART_ABS_PATH_TIME 32
#define PART_DRAW_COUNT_GR 64
-#define PART_DRAW_BB_LOCK 128
+#define PART_DRAW_BB_LOCK 128 /* used with billboards */
+#define PART_DRAW_ROTATE_OB 128 /* used with dupliobjects/groups */
#define PART_DRAW_PARENT 256
#define PART_DRAW_NUM 512
#define PART_DRAW_RAND_GR 1024