diff options
author | Matt Ebb <matt@mke3.net> | 2010-01-20 07:19:55 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-01-20 07:19:55 +0300 |
commit | 1d3186cbcf9e3e463e4e6362ac76862b801cf7ba (patch) | |
tree | 450dc8b914efeb8829f815dbba1f9aabd7449a0f /source/blender/makesdna | |
parent | 8bcf66e1d16ece55f8736797f7d4180a456060ff (diff) |
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor.
--> http://mke3.net/blender/devel/2.5/color_balance_node.jpg
Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value.
Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value
components that that widget affects.
Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative),
which causes havoc along the image pipeline. I added a check in the node code to prevent this.
Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index 9b433c5bf8c..71b607247d3 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -300,6 +300,18 @@ typedef struct NodeLensDist { short jit, proj, fit, pad; } NodeLensDist; +typedef struct NodeColorBalance { + /* for processing */ + float slope[3]; + float offset[3]; + float power[3]; + + /* for ui representation */ + float lift[3]; + float gamma[3]; + float gain[3]; +} NodeColorBalance; + /* TEX_output */ typedef struct TexNodeOutput { char name[32]; |