diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-28 00:40:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-01-28 00:40:08 +0300 |
commit | 5445dda2956d64385b20874592b3305b7056505a (patch) | |
tree | 59975e804583931180994c24b0d3d04e485e7d0f /source/blender/makesdna | |
parent | 478dc000b3d65af48422154769641a3ecbe071d8 (diff) |
Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.
Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.
Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.
Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
up, though if they are different this would affect performance.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 36 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_world_types.h | 11 |
2 files changed, 26 insertions, 21 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 4caae9e1dfc..636596f7af7 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -170,23 +170,25 @@ typedef struct SceneRenderLayer { #define SCE_LAY_NEG_ZMASK 0x80000 /* srl->passflag */ -#define SCE_PASS_COMBINED 1 -#define SCE_PASS_Z 2 -#define SCE_PASS_RGBA 4 -#define SCE_PASS_DIFFUSE 8 -#define SCE_PASS_SPEC 16 -#define SCE_PASS_SHADOW 32 -#define SCE_PASS_AO 64 -#define SCE_PASS_REFLECT 128 -#define SCE_PASS_NORMAL 256 -#define SCE_PASS_VECTOR 512 -#define SCE_PASS_REFRACT 1024 -#define SCE_PASS_INDEXOB 2048 -#define SCE_PASS_UV 4096 -#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */ -#define SCE_PASS_MIST 16384 - -#define SCE_PASS_RAYHITS 32768 +#define SCE_PASS_COMBINED 1 +#define SCE_PASS_Z 2 +#define SCE_PASS_RGBA 4 +#define SCE_PASS_DIFFUSE 8 +#define SCE_PASS_SPEC 16 +#define SCE_PASS_SHADOW 32 +#define SCE_PASS_AO 64 +#define SCE_PASS_REFLECT 128 +#define SCE_PASS_NORMAL 256 +#define SCE_PASS_VECTOR 512 +#define SCE_PASS_REFRACT 1024 +#define SCE_PASS_INDEXOB 2048 +#define SCE_PASS_UV 4096 +#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */ +#define SCE_PASS_MIST 16384 +#define SCE_PASS_RAYHITS 32768 +#define SCE_PASS_EMIT 65536 +#define SCE_PASS_ENVIRONMENT 131072 +#define SCE_PASS_INDIRECT 262144 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h index 9b3f78caee0..b79bc766d17 100644 --- a/source/blender/makesdna/DNA_world_types.h +++ b/source/blender/makesdna/DNA_world_types.h @@ -107,7 +107,7 @@ typedef struct World { short aomode, aosamp, aomix, aocolor; float ao_adapt_thresh, ao_adapt_speed_fac; float ao_approx_error, ao_approx_correction; - float ao_indirect_energy; + float ao_indirect_energy, ao_env_energy, ao_pad2; short ao_indirect_bounces, ao_pad; short ao_samp_method, ao_gather_method, ao_approx_passes; @@ -142,13 +142,16 @@ typedef struct World { #define WO_STARS 2 #define WO_DOF 4 #define WO_ACTIVITY_CULLING 8 -#define WO_AMB_OCC 16 +#define WO_ENV_LIGHT 16 #define WO_DBVT_CULLING 32 +#define WO_AMB_OCC 64 +#define WO_INDIRECT_LIGHT 128 /* aomix */ #define WO_AOADD 0 -#define WO_AOSUB 1 -#define WO_AOADDSUB 2 +#define WO_AOSUB 1 /* deprecated */ +#define WO_AOADDSUB 2 /* deprecated */ +#define WO_AOMUL 3 /* ao_samp_method - methods for sampling the AO hemi */ #define WO_AOSAMP_CONSTANT 0 |