diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-20 17:17:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-20 17:17:53 +0300 |
commit | 79a354172a84eabf4e0a2e91577bdc60e209f640 (patch) | |
tree | 2708325e33ffe26925dc6fbd6add53474e5c628c /source/blender/makesdna | |
parent | 0e1ae457ecc7c075aaef78032a420776e72600bd (diff) |
Negative zmask rendering: now there is a setting to render everything
behind the zmask instead of in front. Might need tweaks, and doesn't
work with halo yet.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 39e27667645..f3e7ba66ae0 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -138,10 +138,11 @@ typedef struct SceneRenderLayer { #define SCE_LAY_STRAND 32 /* flags between 32 and 0x8000 are set to 1 already, for future options */ -#define SCE_LAY_ALL_Z 0x8000 -#define SCE_LAY_XOR 0x10000 -#define SCE_LAY_DISABLE 0x20000 -#define SCE_LAY_ZMASK 0x40000 +#define SCE_LAY_ALL_Z 0x8000 +#define SCE_LAY_XOR 0x10000 +#define SCE_LAY_DISABLE 0x20000 +#define SCE_LAY_ZMASK 0x40000 +#define SCE_LAY_NEG_ZMASK 0x80000 /* srl->passflag */ #define SCE_PASS_COMBINED 1 |