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authorSergey Sharybin <sergey.vfx@gmail.com>2011-06-06 00:54:04 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-06-06 00:54:04 +0400
commita1c22262fef25de91dbafd7b401e349538dc3d61 (patch)
treeeeb0092df131068785f7d0e03a5f47c111fb04a9 /source/blender/makesdna
parenta580b5ec80d5c0744b63f9b7e8048c0f16681a38 (diff)
Bake from multires mesh
======================= Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. If this option is enabled, then no additional hi-res meshes and render structures would be created . This saves plenty of memory and meshes with millions of faces could be successfully baked in few minutes. Baking happens from highest level against viewport subdivision level, so workflow is following: - Set viewport level to level at which texture would be applied during final rendering. - Choose Displacement/Normals baking. - Enable "Bake From Multires" option. - You're ready to bake. Displacement baker had aditional option named "Low Resolution Mesh". This option is used to set if you want texture for realtime (games) usage. Internally it does the following: - If it's disabled, displacement is calculated from subdivided viewport level, so texture looks "smooth" (it's how default baked works). - If it's enabled, dispalcement is calculated against unsubdivided viewport levels. This leads to "scales". This isn;t useful for offline renders much, but very useful for creating game textures. Special thanks to Morten Mikkelsen (aka sparky) for all mathematics and other work he've done fr this patch!
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 657bfb1c884..70e90cfc713 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1009,13 +1009,14 @@ typedef struct Scene {
#define R_JPEG2K_CINE_PRESET 256
#define R_JPEG2K_CINE_48FPS 512
-
/* bake_mode: same as RE_BAKE_xxx defines */
/* bake_flag: */
#define R_BAKE_CLEAR 1
#define R_BAKE_OSA 2
#define R_BAKE_TO_ACTIVE 4
#define R_BAKE_NORMALIZE 8
+#define R_BAKE_MULTIRES 16
+#define R_BAKE_LORES_MESH 32
/* bake_normal_space */
#define R_BAKE_SPACE_CAMERA 0