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authorClément Foucault <foucault.clem@gmail.com>2019-01-29 05:06:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-29 17:07:53 +0300
commitbc99f4903c5f55d35b5fec32d6e18400f25089fb (patch)
tree2fc65d8a39a7529d0cc885b26805ebc5c6e54f1e /source/blender/makesdna
parentd88492d4ad432a66d72269fe5fa514b18d0407ff (diff)
Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_material_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 447c65bfabe..10c40cc28a6 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -154,7 +154,8 @@ typedef struct Material {
float gloss_mir DNA_DEPRECATED;
float roughness;
float metallic;
- float pad4[2];
+ float transparency;
+ float pad4;
/* Ror buttons and render. */
char pr_type, use_nodes;