diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-08-28 17:48:26 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-08-28 17:50:42 +0400 |
commit | 512b7383525d7b9ccdca93816a08a579db148f23 (patch) | |
tree | 21a46dc1830f3f067dbb73abafa3655f7f62ffb2 /source/blender/makesdna | |
parent | 2b15c012c24d913c1fa427a69f0c7270c32a39a8 (diff) |
Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index bd791c9c006..3f94a9cfebb 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -85,8 +85,9 @@ typedef struct GameSettings { typedef struct TexPaintSlot { struct Image *ima; /* image to be painted on */ - char *uvname; /* customdata index for uv layer, MAX_NAME*/ - struct MTex *mtex; /* hook for blender internal materials. Not terribily nice, but serves for usability now */ + char *uvname; /* customdata index for uv layer, MAX_NAME*/ + int index; /* index for mtex slot in material for blender internal */ + int pad; } TexPaintSlot; typedef struct Material { |