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authorJesse Yurkovich <deadpin>2021-10-15 12:42:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-10-15 12:42:44 +0300
commit93a8fd1249ffc64ee089b8c3192908dec247fc07 (patch)
tree7bb64d08dbf1ff2f20894675628a758ba2549e4b /source/blender/makesdna
parent30bed8761dfb0c6ddb5ecd4b7c31c2e721a57535 (diff)
Cleanup: Commonize code for checking scene lights/world settings
There were several places attempting to check to see if scene lights and world were enabled for display. This tries to find a common place for both of these to reduce duplication. Honestly, I couldn't find a really good spot for these and settled on DRW_engine. It's not the best spot since they're not strictly drawing related, but let's start here. Reviewed By: fclem Differential Revision: https://developer.blender.org/D12658
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index fafc470b95a..d5db72ea85a 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -500,6 +500,18 @@ enum {
V3D_SHADING_STUDIOLIGHT_VIEW_ROTATION = (1 << 14),
};
+#define V3D_USES_SCENE_LIGHTS(v3d) \
+ ((v3d) && \
+ ((((v3d)->shading.type == OB_MATERIAL) && ((v3d)->shading.flag & V3D_SHADING_SCENE_LIGHTS)) || \
+ (((v3d)->shading.type == OB_RENDER) && \
+ ((v3d)->shading.flag & V3D_SHADING_SCENE_LIGHTS_RENDER))))
+
+#define V3D_USES_SCENE_WORLD(v3d) \
+ ((v3d) && \
+ ((((v3d)->shading.type == OB_MATERIAL) && ((v3d)->shading.flag & V3D_SHADING_SCENE_WORLD)) || \
+ (((v3d)->shading.type == OB_RENDER) && \
+ ((v3d)->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER))))
+
/** #View3DShading.cavity_type */
enum {
V3D_SHADING_CAVITY_SSAO = 0,