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authorYimingWu <xp8110@outlook.com>2021-10-26 17:55:27 +0300
committerYimingWu <xp8110@outlook.com>2021-10-26 18:02:17 +0300
commitc3ef1c15f5653ac323f4d077c7faf7b46f3eee0d (patch)
tree1fb6402cfb8c65a8a6b9268349450f5072ea6550 /source/blender/makesdna
parent52ccb445011dddd73dde5ee9d7ba29f678e0d076 (diff)
LineArt: Stroke offset towards camera.
Allows the user to turn off in_front option for grease pencil object and offset strokes towards camera to allow depth interaction of the rest of the scene. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12046
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_gpencil_modifier_defaults.h1
-rw-r--r--source/blender/makesdna/DNA_gpencil_modifier_types.h4
2 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_gpencil_modifier_defaults.h b/source/blender/makesdna/DNA_gpencil_modifier_defaults.h
index 11299ae9717..1ad884bee8f 100644
--- a/source/blender/makesdna/DNA_gpencil_modifier_defaults.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_defaults.h
@@ -319,6 +319,7 @@
.angle_splitting_threshold = DEG2RAD(60.0f), \
.chaining_image_threshold = 0.001f, \
.chain_smooth_tolerance = 0.2f,\
+ .stroke_depth_offset = 0.05,\
}
#define _DNA_DEFAULT_LengthGpencilModifierData \
diff --git a/source/blender/makesdna/DNA_gpencil_modifier_types.h b/source/blender/makesdna/DNA_gpencil_modifier_types.h
index c7a93080f7c..6ea07163ca8 100644
--- a/source/blender/makesdna/DNA_gpencil_modifier_types.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_types.h
@@ -1042,7 +1042,6 @@ typedef struct LineartGpencilModifierData {
/** Strength for smoothing jagged chains. */
float chain_smooth_tolerance;
- int _pad1;
/* CPU mode */
float chaining_image_threshold;
@@ -1053,6 +1052,9 @@ typedef struct LineartGpencilModifierData {
/* #eLineArtGPencilModifierFlags, modifier internal state. */
int flags;
+ /* Move strokes towards camera to avoid clipping while preserve depth for the viewport. */
+ float stroke_depth_offset;
+
/* Runtime data. */
/* Because we can potentially only compute features lines once per modifier stack (Use Cache), we