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author | Campbell Barton <ideasman42@gmail.com> | 2016-07-30 07:47:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-07-30 07:57:48 +0300 |
commit | 7a4353160cc5b5e71dde234c7db95302b4233918 (patch) | |
tree | 6ac463670249963b070173397d4ef899c99bf62c /source/blender/makesrna/RNA_access.h | |
parent | ca93ebee7fe49c9b89b748e404b22b87c8eb2de0 (diff) |
Cloth: option to use dynamic base mesh
This adds the ability for cloth simulations to respect changes in the underlying mesh.
So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier).
This is mainly useful for (but not limited to) cartoon animations,
where your character might stretch or change shape, and you want the clothes to follow accordingly.
D1903 by @LucaRood
Diffstat (limited to 'source/blender/makesrna/RNA_access.h')
0 files changed, 0 insertions, 0 deletions