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author | Joshua Leung <aligorith@gmail.com> | 2011-04-21 05:21:28 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-04-21 05:21:28 +0400 |
commit | 18e4f7de4f9e4a59b9123df5b2025776b11bb11d (patch) | |
tree | f7c656f31f160d9cd80ad2151afcdc9d45ec17d3 /source/blender/makesrna/intern/CMakeLists.txt | |
parent | 26916206f80bb55d1ea71ef8108336109cebd90b (diff) |
Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use
restricted its use to Object-mode only, while this could also be
useful in Pose Mode (though it would only affect all channels there).
Made this use a custom poll callback now that tests for whether the
active object has an action. This does mean that if you select a bunch
of objects with animation data, but the active object doesn't have it,
then the keyingset will fail to fire, but that's been marked as a todo
in the code.
Diffstat (limited to 'source/blender/makesrna/intern/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions