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authorJacques Lucke <jacques@blender.org>2020-04-20 11:37:38 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 11:45:18 +0300
commiteb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (patch)
tree26c71b06e0b2565117d098b0f45c337eff9017bd /source/blender/makesrna/intern/rna_ID.c
parent5f5ec7b0ed5a110edd118fae00632384e51b62c2 (diff)
Simulations: Add new simulation data block
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
Diffstat (limited to 'source/blender/makesrna/intern/rna_ID.c')
-rw-r--r--source/blender/makesrna/intern/rna_ID.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index 7a371a1a1d5..4b9dbbb31b6 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -71,6 +71,9 @@ const EnumPropertyItem rna_enum_id_type_items[] = {
{ID_PA, "PARTICLE", ICON_PARTICLE_DATA, "Particle", ""},
{ID_LP, "LIGHT_PROBE", ICON_LIGHTPROBE_CUBEMAP, "Light Probe", ""},
{ID_SCE, "SCENE", ICON_SCENE_DATA, "Scene", ""},
+#ifdef WITH_NEW_SIMULATION_TYPE
+ {ID_SIM, "SIMULATION", ICON_PHYSICS, "Simulation", ""}, /* TODO: Use correct icon. */
+#endif
{ID_SO, "SOUND", ICON_SOUND, "Sound", ""},
{ID_SPK, "SPEAKER", ICON_SPEAKER, "Speaker", ""},
{ID_TXT, "TEXT", ICON_TEXT, "Text", ""},
@@ -303,6 +306,11 @@ short RNA_type_to_ID_code(const StructRNA *type)
if (base_type == &RNA_Screen) {
return ID_SCR;
}
+# ifdef WITH_NEW_SIMULATION_TYPE
+ if (base_type == &RNA_Simulation) {
+ return ID_SIM;
+ }
+# endif
if (base_type == &RNA_Sound) {
return ID_SO;
}
@@ -405,6 +413,12 @@ StructRNA *ID_code_to_RNA_type(short idcode)
return &RNA_Scene;
case ID_SCR:
return &RNA_Screen;
+ case ID_SIM:
+# ifdef WITH_NEW_SIMULATION_TYPE
+ return &RNA_Simulation;
+# else
+ return &RNA_ID;
+# endif
case ID_SO:
return &RNA_Sound;
case ID_SPK: