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authorCampbell Barton <ideasman42@gmail.com>2012-04-22 15:54:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-22 15:54:53 +0400
commit5c891386842037910f5d522c7d3ffb1792b804db (patch)
tree133e551d3bf684ea1ccaa8a7d56a4f57b879a95a /source/blender/makesrna/intern/rna_actuator.c
parent69d0a68f0d7ed82b9701c5a7832f609e4ea4fd75 (diff)
style cleanup: comments
Diffstat (limited to 'source/blender/makesrna/intern/rna_actuator.c')
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index c24b78a155c..e564c03df14 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -322,7 +322,7 @@ static void rna_ConstraintActuator_spring_set(struct PointerRNA *ptr, float valu
*fp = value;
}
/* ConstraintActuator uses the same property for Material and Property.
- Therefore we need to clear the property when "use_material_detect" mode changes */
+ * Therefore we need to clear the property when "use_material_detect" mode changes */
static void rna_Actuator_constraint_detect_material_set(struct PointerRNA *ptr, int value)
{
bActuator *act = (bActuator*)ptr->data;
@@ -1453,19 +1453,19 @@ static void rna_def_scene_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* XXX no need for those tooltips. to remove soon
- Originally we had different 'scene' tooltips for different values of 'type'.
- They were:
- ACT_SCENE_RESTART ""
- ACT_SCENE_CAMERA ""
- ACT_SCENE_SET "Set this Scene"
- ACT_SCENE_ADD_FRONT "Add an Overlay Scene"
- ACT_SCENE_ADD_BACK "Add a Background Scene"
- ACT_SCENE_REMOVE "Remove a Scene"
- ACT_SCENE_SUSPEND "Pause a Scene"
- ACT_SCENE_RESUME "Unpause a Scene"
-
- It can be done in the ui script if still needed.
- */
+ * Originally we had different 'scene' tooltips for different values of 'type'.
+ * They were:
+ * ACT_SCENE_RESTART ""
+ * ACT_SCENE_CAMERA ""
+ * ACT_SCENE_SET "Set this Scene"
+ * ACT_SCENE_ADD_FRONT "Add an Overlay Scene"
+ * ACT_SCENE_ADD_BACK "Add a Background Scene"
+ * ACT_SCENE_REMOVE "Remove a Scene"
+ * ACT_SCENE_SUSPEND "Pause a Scene"
+ * ACT_SCENE_RESUME "Unpause a Scene"
+ *
+ * It can be done in the ui script if still needed.
+ */
}