diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-16 04:52:21 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-16 04:52:21 +0400 |
commit | 51fbc95e8c8699cd9ba2f7b1958df7270851af39 (patch) | |
tree | 3e2f2ce8595f38d79116ff1026a6995dc373b092 /source/blender/makesrna/intern/rna_actuator.c | |
parent | 32cf82dbb394fa454a2bc0b93d166d1091b3c25e (diff) |
RNA
* Added icon to property and enum property items. The latter is
responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
as argument instead of a C pointer, instead of doing it implicitly
with the AnyType type.
* Material: properly wrap diffuse/specular param variables, and
rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
Diffstat (limited to 'source/blender/makesrna/intern/rna_actuator.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_actuator.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index 531ae1e2790..3eb88e706e9 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -41,25 +41,25 @@ void RNA_def_actuator(BlenderRNA *brna) PropertyRNA *prop; static EnumPropertyItem actuator_type_items[] ={ - {ACT_OBJECT, "OBJECT", "Object", ""}, - {ACT_IPO, "IPO", "IPO", ""}, - {ACT_CAMERA, "CAMERA", "Camera", ""}, - {ACT_SOUND, "SOUND", "Sound", ""}, - {ACT_PROPERTY, "PROPERTY", "Property", ""}, - {ACT_CONSTRAINT, "CONSTRAINT", "Constraint", ""}, - {ACT_EDIT_OBJECT, "EDIT_OBJECT", "Edit Object", ""}, - {ACT_SCENE, "SCENE", "Scene", ""}, - {ACT_RANDOM, "RANDOM", "Random", ""}, - {ACT_MESSAGE, "MESSAGE", "Message", ""}, - {ACT_ACTION, "ACTION", "Action", ""}, - {ACT_CD, "CD", "CD", ""}, - {ACT_GAME, "GAME", "Game", ""}, - {ACT_VISIBILITY, "VISIBILITY", "Visibility", ""}, - {ACT_2DFILTER, "FILTER_2D", "2D Filter", ""}, - {ACT_PARENT, "PARENT", "Parent", ""}, - {ACT_SHAPEACTION, "SHAPE_ACTION", "Shape Action", ""}, - {ACT_STATE, "STATE", "State", ""}, - {0, NULL, NULL, NULL}}; + {ACT_OBJECT, "OBJECT", 0, "Object", ""}, + {ACT_IPO, "IPO", 0, "IPO", ""}, + {ACT_CAMERA, "CAMERA", 0, "Camera", ""}, + {ACT_SOUND, "SOUND", 0, "Sound", ""}, + {ACT_PROPERTY, "PROPERTY", 0, "Property", ""}, + {ACT_CONSTRAINT, "CONSTRAINT", 0, "Constraint", ""}, + {ACT_EDIT_OBJECT, "EDIT_OBJECT", 0, "Edit Object", ""}, + {ACT_SCENE, "SCENE", 0, "Scene", ""}, + {ACT_RANDOM, "RANDOM", 0, "Random", ""}, + {ACT_MESSAGE, "MESSAGE", 0, "Message", ""}, + {ACT_ACTION, "ACTION", 0, "Action", ""}, + {ACT_CD, "CD", 0, "CD", ""}, + {ACT_GAME, "GAME", 0, "Game", ""}, + {ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""}, + {ACT_2DFILTER, "FILTER_2D", 0, "2D Filter", ""}, + {ACT_PARENT, "PARENT", 0, "Parent", ""}, + {ACT_SHAPEACTION, "SHAPE_ACTION", 0, "Shape Action", ""}, + {ACT_STATE, "STATE", 0, "State", ""}, + {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "Actuator", NULL); RNA_def_struct_ui_text(srna, "Actuator", "Game engine logic brick to apply actions in the game engine."); |