diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-11 01:57:33 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-11 01:57:33 +0300 |
commit | 7cd4e2781afcc164232ef7b9ea5cd3fc20165dea (patch) | |
tree | e729a87c98127a12b7f58810e00324f95e1cae1f /source/blender/makesrna/intern/rna_actuator.c | |
parent | 6ab86a7572435c3df0a3c613bca8a3d0566e39e7 (diff) |
RNA
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h.
* Renamed "parent" struct property to "nested", and also remaining "from"
usage to "base".
* Added a NEVER_NULL subtype for pointers and use it for all properties
that apply.
* Make sure all structs have a description, and fix any other DOC_BROKEN
descriptions, also many other naming consistency improvements.
Diffstat (limited to 'source/blender/makesrna/intern/rna_actuator.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_actuator.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index a6e359a6585..4ed4fe1d72e 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -47,7 +47,7 @@ void RNA_def_actuator(BlenderRNA *brna) {ACT_SOUND, "SOUND", "Sound", ""}, {ACT_PROPERTY, "PROPERTY", "Property", ""}, {ACT_CONSTRAINT, "CONSTRAINT", "Constraint", ""}, - {ACT_EDIT_OBJECT, "EDITOBJECT", "Edit Object", ""}, + {ACT_EDIT_OBJECT, "EDIT_OBJECT", "Edit Object", ""}, {ACT_SCENE, "SCENE", "Scene", ""}, {ACT_RANDOM, "RANDOM", "Random", ""}, {ACT_MESSAGE, "MESSAGE", "Message", ""}, @@ -55,19 +55,18 @@ void RNA_def_actuator(BlenderRNA *brna) {ACT_CD, "CD", "CD", ""}, {ACT_GAME, "GAME", "Game", ""}, {ACT_VISIBILITY, "VISIBILITY", "Visibility", ""}, - {ACT_2DFILTER, "TWODFILTER", "2D Filter", ""}, + {ACT_2DFILTER, "FILTER_2D", "2D Filter", ""}, {ACT_PARENT, "PARENT", "Parent", ""}, - {ACT_SHAPEACTION, "SHAPEACTION", "Shape Action", ""}, + {ACT_SHAPEACTION, "SHAPE_ACTION", "Shape Action", ""}, {ACT_STATE, "STATE", "State", ""}, {0, NULL, NULL, NULL}}; srna= RNA_def_struct(brna, "Actuator", NULL); - RNA_def_struct_ui_text(srna, "Actuator", "logic brick to apply actions in the game engine"); + RNA_def_struct_ui_text(srna, "Actuator", "Game engine logic brick to apply actions in the game engine."); RNA_def_struct_sdna(srna, "bActuator"); - prop= RNA_def_property(srna, "actuator_name", PROP_STRING, PROP_NONE); - RNA_def_property_string_sdna(prop, NULL, "name"); + prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_ui_text(prop, "Name", ""); /* type is not editable, would need to do proper data free/alloc */ |