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authorMitchell Stokes <mogurijin@gmail.com>2010-07-11 12:48:21 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-07-11 12:48:21 +0400
commit4497bd3b90eb76609176ba06009c2843a62fadbe (patch)
treef2b1300def548f4b5b2e8a8988a67dad76401847 /source/blender/makesrna/intern/rna_actuator.c
parentf91f4d317615889d086d79161c9906b11879e9d3 (diff)
Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine.
Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it.
Diffstat (limited to 'source/blender/makesrna/intern/rna_actuator.c')
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index e7031ad8517..f07cc6fd419 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -922,7 +922,7 @@ static void rna_def_sound_actuator(BlenderRNA *brna)
prop= RNA_def_property(srna, "maximum_gain_3d", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "sound3D.max_gain");
RNA_def_property_ui_range(prop, 0.0, 1.0, 0.1, 0.01);
- RNA_def_property_ui_text(prop, "Minimum Gain", "The maximum gain of the sound, no matter how near it is");
+ RNA_def_property_ui_text(prop, "Maximum Gain", "The maximum gain of the sound, no matter how near it is");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "reference_distance_3d", PROP_FLOAT, PROP_NONE);