diff options
author | Julian Eisel <julian@blender.org> | 2021-07-21 20:30:31 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-07-21 20:35:39 +0300 |
commit | e850c2b06d18e4292110d3fe9cdf5ebc7c281daa (patch) | |
tree | 6a29c978067573d2e99049f9056a6cf310650d67 /source/blender/makesrna/intern/rna_asset.c | |
parent | 10e28bd27017664064b1fb93f1ed347d6b404ae6 (diff) |
Cleanup: Centralize/unify asset library reference from/to enum code
This was an open TODO, I wanted to have code for translating asset
library references from and to enum values in a central place, and
access that in the same way from both the Asset Browser and the
Workspace RNA code.
* Adds own file for the related functions.
* Adds doxygen comments.
* Updates RNA callbacks to properly use these functions.
* Let these functions call each other, avoid duplicating logic.
Diffstat (limited to 'source/blender/makesrna/intern/rna_asset.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_asset.c | 61 |
1 files changed, 4 insertions, 57 deletions
diff --git a/source/blender/makesrna/intern/rna_asset.c b/source/blender/makesrna/intern/rna_asset.c index f9658586f5f..484b7593812 100644 --- a/source/blender/makesrna/intern/rna_asset.c +++ b/source/blender/makesrna/intern/rna_asset.c @@ -160,71 +160,18 @@ static PointerRNA rna_AssetHandle_local_id_get(PointerRNA *ptr) return rna_pointer_inherit_refine(ptr, &RNA_ID, id); } -int rna_asset_library_reference_get(const AssetLibraryReference *library) -{ - return ED_asset_library_reference_to_enum_value(library); -} - -void rna_asset_library_reference_set(AssetLibraryReference *library, int value) -{ - *library = ED_asset_library_reference_from_enum_value(value); -} - const EnumPropertyItem *rna_asset_library_reference_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free) { - const EnumPropertyItem predefined_items[] = { - /* For the future. */ - // {ASSET_REPO_BUNDLED, "BUNDLED", 0, "Bundled", "Show the default user assets"}, - {ASSET_LIBRARY_LOCAL, - "LOCAL", - ICON_BLENDER, - "Current File", - "Show the assets currently available in this Blender session"}, - {0, NULL, 0, NULL, NULL}, - }; - - EnumPropertyItem *item = NULL; - int totitem = 0; - - /* Add separator if needed. */ - if (!BLI_listbase_is_empty(&U.asset_libraries)) { - const EnumPropertyItem sepr = {0, "", 0, "Custom", NULL}; - RNA_enum_item_add(&item, &totitem, &sepr); + const EnumPropertyItem *items = ED_asset_library_reference_to_rna_enum_itemf(); + if (!items) { + *r_free = false; } - int i = 0; - for (bUserAssetLibrary *user_library = U.asset_libraries.first; user_library; - user_library = user_library->next, i++) { - /* Note that the path itself isn't checked for validity here. If an invalid library path is - * used, the Asset Browser can give a nice hint on what's wrong. */ - const bool is_valid = (user_library->name[0] && user_library->path[0]); - if (!is_valid) { - continue; - } - - /* Use library path as description, it's a nice hint for users. */ - EnumPropertyItem tmp = {ASSET_LIBRARY_CUSTOM + i, - user_library->name, - ICON_NONE, - user_library->name, - user_library->path}; - RNA_enum_item_add(&item, &totitem, &tmp); - } - - if (totitem) { - const EnumPropertyItem sepr = {0, "", 0, "Built-in", NULL}; - RNA_enum_item_add(&item, &totitem, &sepr); - } - - /* Add predefined items. */ - RNA_enum_items_add(&item, &totitem, predefined_items); - - RNA_enum_item_end(&item, &totitem); *r_free = true; - return item; + return items; } #else |