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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
commitafa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch)
treec7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/makesrna/intern/rna_brush.c
parentd5c990664e421567f45df7c6148cc5786aa2dbd7 (diff)
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend
Diffstat (limited to 'source/blender/makesrna/intern/rna_brush.c')
-rw-r--r--source/blender/makesrna/intern/rna_brush.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index b58df16dc62..65c66800f41 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -32,6 +32,17 @@
#include "DNA_brush_types.h"
#include "DNA_texture_types.h"
+EnumPropertyItem brush_sculpt_tool_items[] = {
+ {SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""},
+ {SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
+ {SCULPT_TOOL_PINCH, "PINCH", 0, "Pinch", ""},
+ {SCULPT_TOOL_INFLATE, "INFLATE", 0, "Inflate", ""},
+ {SCULPT_TOOL_GRAB, "GRAB", 0, "Grab", ""},
+ {SCULPT_TOOL_LAYER, "LAYER", 0, "Layer", ""},
+ {SCULPT_TOOL_FLATTEN, "FLATTEN", 0, "Flatten", ""},
+ {SCULPT_TOOL_CLAY, "CLAY", 0, "Clay", ""},
+ {0, NULL, 0, NULL, NULL}};
+
#ifdef RNA_RUNTIME
#include "MEM_guardedalloc.h"
@@ -92,17 +103,6 @@ void rna_def_brush(BlenderRNA *brna)
{BRUSH_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."},
{0, NULL, 0, NULL, NULL}};
- static EnumPropertyItem prop_sculpt_tool_items[] = {
- {SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""},
- {SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""},
- {SCULPT_TOOL_PINCH, "PINCH", 0, "Pinch", ""},
- {SCULPT_TOOL_INFLATE, "INFLATE", 0, "Inflate", ""},
- {SCULPT_TOOL_GRAB, "GRAB", 0, "Grab", ""},
- {SCULPT_TOOL_LAYER, "LAYER", 0, "Layer", ""},
- {SCULPT_TOOL_FLATTEN, "FLATTEN", 0, "Flatten", ""},
- {SCULPT_TOOL_CLAY, "CLAY", 0, "Clay", ""},
- {0, NULL, 0, NULL, NULL}};
-
srna= RNA_def_struct(brna, "Brush", "ID");
RNA_def_struct_ui_text(srna, "Brush", "Brush datablock for storing brush settings for painting and sculpting.");
RNA_def_struct_ui_icon(srna, ICON_BRUSH_DATA);
@@ -113,7 +113,7 @@ void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Blending mode", "Brush blending mode.");
prop= RNA_def_property(srna, "sculpt_tool", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, prop_sculpt_tool_items);
+ RNA_def_property_enum_items(prop, brush_sculpt_tool_items);
RNA_def_property_ui_text(prop, "Sculpt Tool", "");
/* number values */