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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
commit666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch)
tree5d467cc4e8e6163f094353369783c79ccc4b59d9 /source/blender/makesrna/intern/rna_cloth.c
parent05b1f00858313930b8a850aff6349bb6ab68efff (diff)
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/makesrna/intern/rna_cloth.c')
-rw-r--r--source/blender/makesrna/intern/rna_cloth.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_cloth.c b/source/blender/makesrna/intern/rna_cloth.c
index 7dcdd92a90a..19718a33265 100644
--- a/source/blender/makesrna/intern/rna_cloth.c
+++ b/source/blender/makesrna/intern/rna_cloth.c
@@ -430,6 +430,11 @@ static void rna_def_cloth_collision_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 1, 10);
RNA_def_property_ui_text(prop, "Self Collision Quality", "How many self collision iterations should be done. (higher is better quality but slower)");
RNA_def_property_update(prop, 0, "rna_cloth_update");
+
+ prop= RNA_def_property(srna, "group", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Collision Group", "Limit colliders to this Group");
+ RNA_def_property_update(prop, 0, "rna_cloth_update");
}
void RNA_def_cloth(BlenderRNA *brna)