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authorThomas Szepe <HG1_public@gmx.net>2015-03-24 01:56:46 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-24 01:56:46 +0300
commitce40fb9ab2616abefb79b12c3972e550b1df4660 (patch)
treec6fc667d6728c4e409cea4d6ad4908d06d12284d /source/blender/makesrna/intern/rna_color.c
parent931c3e654404bbff05f1bcce9487fc6e91392300 (diff)
BGE: World color management fix
This patch will fix the color management for the mist and global ambient color. It will remove the old "Color Management" switch in the BGE "Render > Shading" panel and will use the "Display Device" setting in the "Scene > Color Management" panel instead. Reviewers: moguri, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D154
Diffstat (limited to 'source/blender/makesrna/intern/rna_color.c')
-rw-r--r--source/blender/makesrna/intern/rna_color.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index 5e114a51ceb..e6193b31260 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -447,6 +447,7 @@ static void rna_ColorManagedDisplaySettings_display_device_update(Main *UNUSED(b
IMB_colormanagement_validate_settings(&scene->display_settings, &scene->view_settings);
+ DAG_id_tag_update(id, 0);
WM_main_add_notifier(NC_SCENE | ND_SEQUENCER, NULL);
}
}