diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-08 20:23:48 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-08 20:23:48 +0300 |
commit | 07904712e8943b5845df9559093018c8473f72f3 (patch) | |
tree | 03cdc6ea24ac87a2ee2a3c1a7299874040675489 /source/blender/makesrna/intern/rna_group.c | |
parent | ee74e720a82b7a1fb5f732cd8ceacbb26fa7e0d3 (diff) |
RNA:
* Property update functions no longer get context, instead they get only
Main and Scene. The RNA api was intended to be as context-less as
possible, since it doesn't really matter who is changing the property,
everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
still depend on context too much. It also revealed a few places using
context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
it, should be dropped when we try to support multiple scene editing.
Change was planned for a while, but need this now to be able to call
update without a context pointer.
Diffstat (limited to 'source/blender/makesrna/intern/rna_group.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_group.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_group.c b/source/blender/makesrna/intern/rna_group.c index f13eb4fedc1..528d2eb0b3d 100644 --- a/source/blender/makesrna/intern/rna_group.c +++ b/source/blender/makesrna/intern/rna_group.c @@ -56,7 +56,7 @@ static void rna_Group_objects_link(Group *group, bContext *C, ReportList *report return; } - WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, &object->id); + WM_main_add_notifier(NC_OBJECT|ND_DRAW, &object->id); } static void rna_Group_objects_unlink(Group *group, bContext *C, ReportList *reports, Object *object) @@ -66,7 +66,7 @@ static void rna_Group_objects_unlink(Group *group, bContext *C, ReportList *repo return; } - WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, &object->id); + WM_main_add_notifier(NC_OBJECT|ND_DRAW, &object->id); } #else |