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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
commit401b58cb45dd23d4b92143f29b77060c105ba127 (patch)
treed9e91ddd4ad0bd103f9c80e5eb82d47f7b4a7f7c /source/blender/makesrna/intern/rna_image.c
parent18d8454f2e5dbf217e5a40ff96296c6d3cffa5c4 (diff)
2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
Diffstat (limited to 'source/blender/makesrna/intern/rna_image.c')
-rw-r--r--source/blender/makesrna/intern/rna_image.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index e045c76057b..252cd633b69 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -217,7 +217,6 @@ static void rna_def_image(BlenderRNA *brna)
prop= RNA_def_property(srna, "tiles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "tpageflag", IMA_TILES);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* image_tile_set */
RNA_def_property_ui_text(prop, "Tiles", "Use of tilemode for faces (default shift-LMB to pick the tile for selected faces).");
prop= RNA_def_property(srna, "tiles_x", PROP_INT, PROP_NONE);