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authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 15:58:23 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-25 17:19:47 +0400
commitab9822eff8865846d3c7ef81ff30cc35cb48ae0c (patch)
tree0955c1502f6f0327f59a3dd430c251378ba64c7c /source/blender/makesrna/intern/rna_internal.h
parent33bc6a3959b4f59f6ded304b5db06733653051cd (diff)
Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
-rw-r--r--source/blender/makesrna/intern/rna_internal.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 7950ed424ee..807fad41373 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -239,6 +239,7 @@ void rna_TextureSlot_brush_update(struct Main *bmain, struct Scene *scene, struc
int rna_Armature_object_poll(struct PointerRNA *ptr, struct PointerRNA value);
int rna_Camera_object_poll(struct PointerRNA *ptr, struct PointerRNA value);
int rna_Curve_object_poll(struct PointerRNA *ptr, struct PointerRNA value);
+int rna_Lamp_object_poll(struct PointerRNA *ptr, struct PointerRNA value);
int rna_Lattice_object_poll(struct PointerRNA *ptr, struct PointerRNA value);
int rna_Mesh_object_poll(struct PointerRNA *ptr, struct PointerRNA value);