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authorJoshua Leung <aligorith@gmail.com>2010-01-08 01:54:05 +0300
committerJoshua Leung <aligorith@gmail.com>2010-01-08 01:54:05 +0300
commitf3a6474537155e60f5db2a101b5ba11e20860307 (patch)
treee86f41c6d1e353fa9c08a32d8d1cf0deba7561ad /source/blender/makesrna/intern/rna_internal.h
parent79bb5419cc4f7bd372e3c611f8b4e2741bb7dc51 (diff)
Animation Visualisation Cleanups - Part 2:
* Finished baking code for motion paths, generalising it so that it works for both Objects and Bones. It is based on the old code for baking bones, although I have modified the updating code to use a more 'correct' method of updating dependencies. However, this may turn out to be too slow, and another API method should be added for that... * Moved some of the old version-patching code for animviz settings out of the drawing functions, instead doing this on the version patching proper. * Added RNA support for the new AnimViz types, and included RNA access via their users too. The old settings have still been left in for now, since there are still some things not ready to use yet. ---- * F-Curve's with sample points (i.e. sounds to F-Curves) now perform linear interpolation between sample points instead of using constant interpolation.
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
-rw-r--r--source/blender/makesrna/intern/rna_internal.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 22b8388f693..91443e8f9fa 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -118,6 +118,7 @@ extern BlenderRNA BLENDER_RNA;
void RNA_def_ID(struct BlenderRNA *brna);
void RNA_def_action(struct BlenderRNA *brna);
void RNA_def_animation(struct BlenderRNA *brna);
+void RNA_def_animviz(struct BlenderRNA *brna);
void RNA_def_armature(struct BlenderRNA *brna);
void RNA_def_actuator(struct BlenderRNA *brna);
void RNA_def_boid(struct BlenderRNA *brna);
@@ -175,6 +176,9 @@ void RNA_def_world(struct BlenderRNA *brna);
void rna_def_animdata_common(struct StructRNA *srna);
+void rna_def_animviz_common(struct StructRNA *srna);
+void rna_def_motionpath_common(struct StructRNA *srna);
+
void rna_def_texmat_common(struct StructRNA *srna, const char *texspace_editable);
void rna_def_mtex_common(struct StructRNA *srna, const char *begin, const char *activeget, const char *activeset, const char *structname, const char *update);
void rna_def_render_layer_common(struct StructRNA *srna, int scene);