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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:22 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:22 +0400
commit27601aaf017263bf356dce37a4b90a764a819ee7 (patch)
tree8fb82ff4a5681a93a77883603786d730da13b4c4 /source/blender/makesrna/intern/rna_internal.h
parent5c85deb28570a911e825af5923a7939ca5781ee7 (diff)
rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim
This is just the basic structure, the simulation isn't hooked up yet. Scenes get a pointer to a rigid body world that holds rigid body objects. Objects get a pointer to a rigdid body object. Both rigid body world and objects aren't used directly in the simulation and only hold information to create the actual physics objects. Physics objects are created when rigid body objects are validated. In order to keep blender and bullet objects in sync care has to be taken to either call appropriate set functions or flag objects for validation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blender/makesrna/intern/rna_internal.h')
-rw-r--r--source/blender/makesrna/intern/rna_internal.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 6520f22fbf5..76947d856f8 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -164,6 +164,7 @@ void RNA_def_packedfile(struct BlenderRNA *brna);
void RNA_def_particle(struct BlenderRNA *brna);
void RNA_def_pose(struct BlenderRNA *brna);
void RNA_def_render(struct BlenderRNA *brna);
+void RNA_def_rigidbody(struct BlenderRNA *brna);
void RNA_def_rna(struct BlenderRNA *brna);
void RNA_def_scene(struct BlenderRNA *brna);
void RNA_def_screen(struct BlenderRNA *brna);